Rifts® & Rifts Mechanoids Skills

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The following is the complete list of skills I use in both my Rifts® Campaign and my as yet new Rifts Mechanoids Campaign (See the campaign page for setting details).
Click on the catagory headers for detailed descriptions of the skills. Full descriptions are only provided for skills that differ from the Rifts® or other Palladium® source books. Where a description is not provided a reference to the defining Rifts® or Palladium® source book is given.

A key to the symbols used to mark skills follows the table.

 
Communications Medical Technical
Cryptography Criminal Sciences & Forensics Animal Husbandry
Electronic Countermeasures Entomological Medicine Art
Laser First Aid Artificial Intelligence *
Optic Systems Field Surgery Breed Canines
Radio-Basic Holistic Medicine Business And Finance
Radio-Scrambler Holistic Medicine - MysticCommercial fishing
Surveillance Systems Holistic Medicine - Sea Computer Operation
TV/Video Holistic Medicine - Ocean Computer Programming
Paramedic Computer Programming I.C.E.
Cultural or Domestic Medical Doctor * Computer Programming I.C.E. Breakers
Brewing MD in Cybernetics * Cyber-Jacking
Calligraphy Pathology History - General
Cook Veterinary Medicine* History - <specific>
Dance Veterinary Medicine - Exotic* Knowledge - General
Fishing Veterinary Medicine - Marine* Knowledge - <specific>
Play Musical Instrument Language
Sewing Military Law - General
Sing Camouflage Law - <specific>
Whittling and Sculpting Demolitions * Literacy
Demolitions Disposal * Lore-Cattle
Electrical Demolitions Underwater * Lore-Demons and Monsters
Aircraft Electronics* E.V.A.-Boarding *# Lore-DBee
Basic Electronics Field Armourer * Lore-Faerie
Computer Repair - Basic Military Etiquette* Lore-Folk
Computer Repair - Advanced * Military Fortification Lore-Geomancy
Electrical Engineer * NBC Warfare* Lore-Magic
Electronics Engineer * Parachuting Lore-Mechanoids #
Fighter & Shuttle Electronics *# Traps & Mines Lore-Native Americans
Power Plant & Generation* Traps & Mines - Detection Lore-Religion
Satellite Systems *# Lore-Splurgoth & Minions
Stellar Vehicle Electronics *# Rogue Photography
Submersible Electronics * Card Sharp Prospecting
Robot Electronics * Computer Hacking Salvage
Concealment Salvage - Underwater
Espionage Palming Undersea Farming
Detect Ambush Pick Locks Whittling and Sculpting
Detect Concealment Prowl Writing
Disguise Safecracking
Escape Artist Seduction Weapon Proficiencies
Forgery Streetwise WP: Archery and Targeting
Imitate Voices/Impersonation Streetwise - Drugs WP: Battle Axe
Intelligence Streetwise - Smuggling WP: Blunt
Interrogation Techniques Ventriloquism WP: Bola
Pick Locks WP: Chain
Pick Pockets Science WP: Harpoon or Spear Gun
Sniper Anthropology WP: Knife
Tracking Archaeology WP: Sword
Wilderness Survival Astronomy WP: Revlover
Astrophysics WP: Automatic Pistol
Mechanical Bio-Engineering * WP: Bolt Action Rifle
Aircraft Mechanics Biology WP: Automatic Rifle
Automotive Mechanics Biology Marine * WP: Sub-Machinegun
Armourer * Biology Xeno *# WP: Heavy
Basic Mechanics Botany WP: Energy Pistol
CG Engineer*# Chemistry WP: Energy Rifle
Drive Systems - Basic *# Chemistry-Analytical WP: Heavy Energy Weapons
Drive Systems - Warp *# Genetics* WP: Polearm
Fighter & Shuttle Mechanics*# Geology WP: Shield
Locksmith Gravitonics *# WP: Sharpshooter +
Mechanical Engineer * Mathematics-Basic WP: Torpedo
Robot Mechanics* Mathematics-Advanced WP: Trident
Satellite Systems *# Molecular Engineering ¥# WP: Thrown
Stellar Vehicle Mechanics *# Molecular Engineering - Crystal Tech ¥# WP: Whip or Lariat
Stellar Vehicle Systems Engineer *# Molecular Engineering - Power Crystals ¥#
Submersible Mechanics * Molecular Engineering - Data Crystals ¥# Pilot Related
Weapons Engineer * Molecular Engineering - Psi Crystals ¥# Navigation
Nano-Technology * Navigation - Intra System #
Physical Physics Navigation - Deep Space #
Hand to Hand -Basic Surveying - Geological Parachuting
Hand to Hand -Expert Surveying - Ocean Geographic Read Sensory Equipment
Hand to Hand -Martial Arts Weapon Systems *
Hand to Hand -Assassin
Hand to Hand -Commando Pilot Skills Pilot Skills
Acrobatics * Airplane Robots and Power Armour
Athletics Automobile Robot Combat Basic
Body Building & Weight Lifting Boat: Sail Robot Combat Elite *
Boxing * Boat: Motor & Hydrofoil Robot Combat ViRRDS Basic*#
Brawling * Boat: Ship Robot Combat ViRRDS Elite*#
Climbing CG Vehicle # Solar Yacht #
E.V.A. # Combat Pod Stellar Liner #
Fencing Diving Pod Stellar Vehicle #
Field Sports Drop Ships & Shuttle Craft # Stellar Warship #
Gymnastics * Drop Ship & Shuttle Combat Basic *# Submersible
Ice Skating Drop Ship & Shuttle Combat Elite *# Tanks and APCs
Kick Boxing * Fighters & Aircraft Trucks
Oxygen Conservation Fighter Combat Basic *# Tracked Vehicles
Prowl Fighter Combat Elite *# Water Scooters
Range Combat - Rogue Helicopter Warship/Patrol Boat
Range Combat - Infantry Horsemanship
Range Combat - Special Forces Horsemanship-Cowboy Wilderness
Range Combat - Sniper Horsemanship-CyberKnight Boat Building *
Running Horsemanship-Exotic Carpentry
SCUBA Hover Vehicle Hunting
Snow Skiing Hover Cycle Identify Plants & Fruits
Swimming Jet Aircraft Land Navigation
Vacuum Survival # Jet Fighter Preserve Food
Water Skiing & Surfing Jet Packs Skin and Prepare Animals
Wrestling * Motorcycle Track Animals
Zero-G Combat *# Power Armour Combat Basic Track and Hunt Sea Animals
Zero-G Movement *# Power Armour Combat Elite* Traps & Mines
Traps & Mines - Detection
Undersea and Sea Survival
Underwater Navigation
 
    * Not available as a secondary Skill
    ¥ Restricted Skill: Not available to normal characters except by agreement with G.M.
    + Rifts only: Restricted to Men-at-Arms, Dogboy, Psi-Stalker, Wild Scout, Rogue Scholar, City Rat, & Vagabond. Counts as two selections.
    # Rifts Mechanoids Only!
    Rifts Only!
    Not Rifts!



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Site Created and Maintained by Kevin Cowley©Azer Cybertech Ltd 2002
Page Created 20/03/2000 Last Updated 20/06/2002