ShadowlandsA set of pages dedicated to the Amber DRPG
Welcome to the home of my FtF Amber campaign pages. There is still much I'd like to do in terms of this site but I never seem to have the time (too much time spent playing MinecraftTM, RailNationTM, Farm Simulator 2013TM, Euro Truck Simulator2TM or looking after my Bees - running 21 colonies takes one of my days off a week between April and July ).
Whilst I do maintain this site years go by where nothing changes for various reasons - Real LifeTM has a habit of getting in the way of hobbies - and I only tend to update when I have the necessary inspiration or I'm running a campaign - which generally requires players (If you’re interested in potentially participating in a Discord/Roll20 or PBM campaign drop me a line..)...
As of now, December 2020 the website is pretty much on hold., my previous Adventures-In-Roleplay (non-canonical, Amber-Lite) conceptual campaign for the Tuesday Nighters long over and my attempt to re-run with the Bracknell RPG Group still in need of the requisite number of players. (Note-this also includes updates to the Players Guide as I fix rule anomalies and various background pages). The Keep of the Thirteenth Hour Campaign stuff is as I left it after it's 3rd iteration in 2013 and all the other stuff relating to ideas for other campaigns is still very much as it was back in 2005. Maybe one day I'll get around to publishing some of it or find a group to run it with.
For those of you who have never come across Amber, let me give you a brief introduction.
Amber is a Diceless Role Playing Game (DRPG) based upon the book's
of Roger Zelazny. The books follow the affairs of the sons and
daughters of Oberon as they fight one another for the Throne of Amber
and in the latter books as those of mixed blood fight for the Throne of
the Courts of Chaos.
Amber campaigns are mixed and varied but nearly all revolve around "lost" or "unknown" sons and daughters of the offspring of Oberon and some convoluted saga. History is not always as Corwin tells it in the books and often Merlin's saga never happens at all.
If you'd like a more detailed conceptual perspective of the game
then I've written a "So
What is Amber" page that deals with things from an RPG perspective.
If you've never read the books and you're playing in a Canonical Campaign (a campaign that stick closely to the books), especially a "Throne War" Campaign- then a good place to start is probably.
Next on the list would be
And there after
There are also a couple forums which gets posts from time to time dedicated to Amber Diceless Roleplay
If you decide to play in Amber either in any of my campaigns or in anybody else's, just remember that because it happened this way in the books doesn't mean it happened that way in the campaign you're about to play in. Those that keep close to the books are said to be "In Canon" or Canonical whilst those that just use Amber concepts as non-canonical.
So that completes the introduction. The rest of this page acts as an index for everything associated with my Amber campaigns, both as a GM and a player. You'll find details on the powers system I use, example characters, campaign background, session logs, PC and NPC profiles and art work. At the bottom of the page you'll find diaries of my own characters in two defunct campaigns and some notes on some things I want to add to the site.
|News / What's New / What's Changed||28/05/2021|
Creation or Points and how you should use
Attributes- My modifications to the base rules.
The Auction - The importance of rank, who's in and who's out, and provision for "New" players later in the campaign.
Powers - ThePartial Powers Systems I'm using.
Rule Extensions- Extra stuff that integrates the Powers and Attributes System.
Character Examples - Two example character creations
Extended Character Examples - More extensive examples from the Keep of the Thirteenth Hour campaign Guide
Players Guide is available as a PDF.
Right click icon to download
Version 1.8.2 28/05/2021
Shadowlands BackgroundGeneric background on Amber used in my Campaigns
The Keep of the Thirteenth Hour A Canonical Amber Campaign
Character Background - Campaign specifics on character generation
The Players Intro or "Could someone please tell me what's going on?"
Campaign Timeline or What's the date in relation to Corwin's and Merlin's Chronicles?
The Hero's of the Hour - Player Character Profiles,Diaries, and Trumps
Supporting Cast - GM session logs, Non-Player Character profiles, Diaries, and Trumps
|The Campaign and
Character Guide is available as a PDF.
Right click icon to download
Version 1.1.0 23/03/2013
Adventures In Role Play A Non-Canonical Series of Scenarios
What follows now are the diaries of characters for
each of the defunct Amber Campaigns I played in.
Cordelia's diary was written more of less as it happened, whilst Heather's diary is a record of where we got to in the game and was written to prod to GM to pick the campaign up again. If you want the ins and outs of what I'm talking about read the Windsor or Bracknell Roleplaying Club pages.
Cordelia as a PC in Pete's campaign has gone on to be an NPC in my Thirteenth Hour campaign. I've therefore done a lot more work in developing her background. One day I might even get to finish it.
There's still a lot I want to do with
this site. I'd like a fancy intro page with an background image that
inspires thoughts of Amber. I'd like to get my Amber map up and write
up my version of the Golden Circle. Then, theres a page I need to write
on the Cosmology and representation of Shadow, Reality, and the Abyss,
and where The Courts, Amber, Ygg, Drasil, the various patterns, Ghost
Wheel (who becomes a signifcant player in my AiRP campaign), The Keep
of the Four Worlds, and its counter part The Keep of the Thirteenth
Hour fit into this.